
Year One:
Game and Simulation Foundations: This course is designed to provide an introduction to game and simulation concepts and careers, the impact game and simulation has on society and industry, and basic game/simulation design concepts such as rule design, play mechanics, and media integration. This course also covers strategies, processes, and methods for conceptualizing a game or simulation application; storyboarding techniques; and development tools.
Game and Simulation Design: This course covers fundamental principles of designing a game or a simulation application, in particular Human Computer Interface (HCI) principles, rules, and strategies of play, conditional branching, design and development constraints, use of sound and animation, design tools, and implementation issues. Emphasis is placed on the techniques needed to develop well-documented, structured game or simulation programs. Extensive use is made of evaluating and analyzing existing games or simulations. Game and Simulation 2D Graphic Animation: This course is focused on students acquiring skills to create, refine, and integrate realistic 2D graphics into a game or simulation product. Students will essentially learn how to use, file maintenance strategies, and migration techniques and issues.
Year Two:
2D and 3D Graphic Animation: This year focuses on students acquiring skills to create, refine, and integrate realistic 2D and 3D graphics into a game or simulation product. Students will gain an understanding of vector graphics and how to apply them into a gaming environment. 2D hardware such as tablets and scanners will be used. Learn how to use various 3D animation software packages concentrating on 3D world building, sprite animation, facial animation and particle system design.
The OCP’s that you can earn in this program are:
A. Game Simulation Designer
B. 2D Graphic Development
C. 3D Animation

